1 - Texturing
The textures are definitely something, that I need to spend more time on, but since I didn't want to hand in a model without textures, I made a basic texture pass. It is very likely I will rework the textures completely, because the unwrap needs to be improved.
2 - Materials
Since I did not have a lot of time left until the hand-in I improvised and built two very simple materials for the laser beam and the burning air coming out the Robot's Engine.
For the beam I used a panning noise texture and warped it with a panning normal map.
| Beam Material Setup |
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| Beam Material |
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| Obstacle Feedback |
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| Gradient Texture vs Applied Gradient Map in UE4 |
| Engine Material Setup |
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| Engine Material |
Overall I feel like I more or less finished, what I set out to do with this project. Of course it still requires a lot of polishing, esprecially the Avoiding Obstacle mechanism, which works for obstacles in front, but not on the sides of the robot. Also I need to spend some more time optimising the modell and really put some more work into making the textures a lot better, since I only spend about a day on them. And lastly I need to think about an environment for presentation.




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